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Microsoft MTA: Gaming Development Fundamentals Sample Questions:
1. What two ways can you improve the frame rate of your 3D game? (Choose two.)
A) Use column major matrices instead of row major matrices.
B) Reduce draw calls.
C) Avoid inline methods.
D) Make your view frustum longer.
E) Save results instead of recalculating them.
2. You have written a collision-detection algorithm to find out whether a ball hits a wall. However, the ball sometimes passes completely through the wall and no collision is detected.
Which two reasons can explain this? (Choose two.)
A) High ball velocity
B) Low polygon count
C) Low ball velocity
D) low frame rate
3. The aspect ratio of the screen is described as the:
A) Number of vertical scan lines on the screen.
B) Relationship between the width and height of the screen.
C) Physical size of each pixel on the screen.
D) Number of pixels per inch.
4. Which two terms refer to the computer programming that you use to create a game? (Choose two.)
A) Assets
B) Integrated development environment
C) Source code
D) Data
E) Game engine
5. This question requires that you evaluate the underlined text to determine if it is correct.
In the Direct3D transformation pipeline, the view transformation converts vertices that are in the viewing frustum to screen space.
Select the correct answer if the underlined text does not make the statement correct. Select "No change is needed" if the underlined text makes the statement correct.
A) modeling
B) world
C) projection
D) No change is needed
Solutions:
| Question # 1 Answer: A,E | Question # 2 Answer: A,D | Question # 3 Answer: B | Question # 4 Answer: A,C | Question # 5 Answer: C |

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